jonathanmoeller ([info]jonathanmoeller) wrote,
@ 2008-03-16 22:23:00
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Wizardry 8: old-school dungeon crawling


Way back in 2002, I happened to buy myself a copy of Wizardry 8, the final installment of Sir Tech's classic Wizardry computer RPG series. In the screenshot above, you can see a collection of villainous highwaymen catching a fireball in the teeth. (And flinching in perfect synchronization, to boot; apparently all Higardi Roustabouts take choreography classes.)

In six years, I still haven't beaten the game.*

To use the parlance of those modern hep-cat kids, this game is hardcore old-school. It has deep roots in the old "dungeon-crawl" computer games like Rogue and the Sword of Fargoal, back when everything was ASCII art on the screen and the entire world was a massive, trap-studded grid map. Needless to say, these games were pretty simplistic by modern standards. An automapper? Bah! Real gamers didn't need an automapper; they wrote down their game maps on grid paper! I don't think anyone enjoyed that; who wants to spend their leisure time making crabbed notes on graph paper?**

Wizardry 8 is one of these old-school dungeon crawls with the rough edges sanded away. It has a nice graphical interface, complete voice-acting, and a fully functional automapper. But this is still a hard game. You have to use terrain to maximum effect during combat; otherwise enemies will encircle you and cut your weaker characters to pieces (particularly spellcasters). And there's lots of combat, too; it seems you can hardly walk thirty feet without running into yet another band of highwaymen or undead or mobile flesh-eating plants for whatever. That gets frustrating; I had to turn the game's difficulty all the way down before it became enjoyable (and my characters still die on a regular basis).

But it's still a fun game, especially if you're in the mood for something old-school.

-JM

*Not that this is unusual. I play computer games at a glacial and entirely sporadic pace. It took me 7 years to beat Planescape:Torment. I bought Knights of the Old Republic back in 2004, and as my youngest brother is fond of reminding me, I have yet to even install it.  Also, in the old days when I got stuck on a computer game I usually just abandoned it in frustration; these days I just look up the solution on the Internet.

**Well, except for Darnak the OCD Dwarf.



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[info]jaderabbit5
2008-03-17 06:14 pm UTC (link)
I tend to give up a game if the learning curve is too high, or if it just doesn't make sense to me. I've heard Knights of the Old Republic is really good, you should check it out sometime!

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